On
the Nature of a Simulated Universe
My
first source of unease with Bostrom's argument is his assumption
about the nature of the simulation, namely that the simulation is in
some way inferior to the original. He mentions e.g. that one could
omit the microscopic structure of the earth's core, or that the
stars in our galaxy or beyond could be "highly compressed
representations" just enough to fool our telescopes and space
probes. He makes the fundamental statement, "Simulating the
entire universe down to the quantum level is obviously infeasible,
unless radically new physics is discovered."
The
first question is why run a simulation at all? If one were a
Suitably Advanced transhuman, and wanted to run a simulation, you'd
pop open a "Petri Dish UniverseTM",
twiddle the physical constants to match the ol' home universe, and
let it run. No need for "simulation": The simulated space
would be space.
Given
that it’s conceivable that computational power of some flavor
will keep increasing roughly per Moore's Law[7] of doubling every 18
months, it also seems likely we'll use that to advance knowledge in
physics as well, and thus it seems not unlikely we’ll
eventually whip up a workable theory of everything, and quite
possibly learn to create universes. (Of course, all bets may be off
if we first hit a Vingean technological singularity![9]) The
computational power Bostrom suggests for running a simulation is
1036
computations, which at current trends would be doable in roughly 100
years. We're already talking about several ways we might create
universes[2,3,4,5,6], so it doesn't seem far off, in geological time
anyway, that we could be creating real universes, not just
simulating them. As shown below, acquiring the computational power
needed to simulate ourselves would only be a brief stop on the road
that quickly leads to creating universes "exactly" like
our own. (Give or take a few mere centuries/millennia until we could
do it.)
Thus
if one is fixated on Bostrom's equation assuming an imperfect
simulation, then you'd need to introduce a term to account for what
percent of simulations are "perfect", i.e., truly
biological WYSIWYG ("what you see is what you get")
flesh&blood people in a universe of atoms, quarks, and black
holes, vs. pretending to have all that (with or without having a
Matrix-movie-like ability to "wake up" and see backstage
into the simulation). The simulation might be achieved – but
the “real,” the WYSIWYG, would likely be achieved soon
thereafter and used ever more commonly, leaving the crummy "old
style" simulations as historical curiosities. Thus, rendering
the percent of imperfect simulations extraordinarily small compared
to a large percent of “perfect” simulations, AKA real
universes. While it would remain true that most humans live in
someone else's creation and "simulation" per the "for
a purpose" component of the definition of simulation, those
simulations would not really differ from the reality they model.
For
a transhuman sufficiently capable of simulating billions of minds,
it should just be trivial to provide the microscopic level to the
center of the earth just in case the simulants might look.
Otherwise, those transhumans aren't very "trans" yet.
(And will thus be a stepping stone to ones that are,
shortly thereafter, who will do it right, and for much longer.)
Alternatively,
applying Bostrom's argument that the odds are high that any given
entity is in another entity's creation, then any such
just-barely-trans-human would be a (better) simulation in a
more-trans-human's Petri dish, and they in an
even-more-trans-human's, etc.
Thus
there is presumably a hierarchy of how close to reality each layer
of simulation is. Indeed, following Bostrom’s logic that most
universes are simulated, then one can go further when considering
simulations within simulations (ad infinitum): At each layer the
probability is that it, too, is a simulation, thus presumably
simulated by a more powerful simulator. It’s simulated
turtles all the way down – but the turtles get more and more
real.
The
question becomes: How powerful (i.e. “real”, “WYSIWYG”)
is the simulator I'm
in.
Given Sir
Arthur C. Clarke's oft-quoted maxim about sufficiently advanced
technology appearing to be magic, it seems the limit of these
increasingly more powerful simulators=universes is for them to be
the real thing; thus the average simulator, assuming the seriously
large and perhaps infinite number of layers this suggests, is itself
so close to a "real" universe as to be inconsequential.
As a likely simulation ourselves, being close enough to even be
imagining how to create real universes, even the "entry level"
simulation would be quite realistic, and could even be equivalently
real to what we're in.
In
other words, if the technology needed to create a "real"
universe is Tr,
and a simulation requires Ts,
and a civilization's rate of technological improvement over time is
i(t), and most new
simulations are within an order of magnitude or two of i(now),
the question of what is the ratio of "imperfect"
simulations to "real" universes is expressed as:
|
fsim ' =
|
(width of
interval from t1
such that. i(t1)
= Ts
to t2
such that i(t2)
= Tr)
(width of
interval from t2
to t3 such that
i(t3)
= Tend_of_civilization).
|
No,
that’s not a well formed formula, but it’s shorter that
way. In words, this says that the probability of being in a “poor”
simulation is the ratio between (1) the time it takes from when you
can start doing simulated universes at all until you can do them so
realistically they are what they seem; and (2) the time from when
your simulated universes are what they seem until the end of your
civilization (more precisely, the point after which your
civilization never creates another simulated universe). (Note that
this is formula is simplified in a generous way, in that it ignores
even an increase in the number of simulations per time due to
increased population.)
Although
our technology currently follows Moore's Law, which is to say i(t)
= 2(t/1.5) for t
in years, this may not hold true over longer periods of time.
Nonetheless, it seems reasonable to assume that i(t)
is generally increasing, such that i(ti)
> i(tj)
for ti >>
tj. (In other
words, assuming that while some knowledge may be lost over time,
generally some knowledge is retained and built upon.)
The
calculations hinge on t3,
the end of such a civilization. Clearly if a civilization
terminates quickly after t2
(or before), then fsim
' is a higher ratio, since more simulations
of an imperfect nature will have taken place than of a "perfect"
nature.
If
i(t) exponentially
follows Moore's law, for example, then t3
need not be long after t2
for most simulations to be “real”: Assuming,
conservatively, the number of new simulations per time is constant,
N(t) = kt for some
constant k, then the break even point at which 50% of simulations
are real and 50% are imperfect occurs t
= (t2-t1)
time after t2.
(That is, there were S imperfect simulations between time t1
and t2; after t2,
at the same rate, there will have been S perfect simulations after
time t.
This is conservative in that it seems more likely the pace of
creating simulated universes will increase over time before the end
of civilization, not remain the same.)
The
question is then how much more technology is needed to achieve t2
after t1. (How
much more technology will it take after simulating a first universe
poorly until one can simulate them so perfectly that the simulation
is a WYSIWYG reality, a real universe.) Assume perfect, "real"
simulations require Q times more technology than minimal
simulations: Tr =
Q Ts. To find
t,
assuming technological, computational capability increases per
something like Moore's Law, i(t)
= 2(t/1.5), we
have
i(t)
= Q
2(t/1.5)
= Q
t/1.5
= ln2 Q years
t
= 1.5 * ln2 Q
years
This
leads to asking how much more technological power is required to
create a "real" universe vs. an imperfectly simulated one
(but one that nonetheless simulates all of human existence as
Bostrom suggests). Suppose it required ten million times more
technological power. Then Q = 108,
and t
= 1.5ln2(108)
= 39.8 years. Thus, 40 years after being able to "imperfectly"
simulate all of human existence (to a degree the simulants can
hardly tell it's a simulation), then a mere 40 years later we would
be able to actually create a real
universe just for grins. Should civilization fail several thousand
years later, the number of real universes created would likely dwarf
the number of imperfect (but extremely good) "Bostrom"
simulations.
Suppose
even that Q were a trillion, that it required 1012
more know-how and computational ability to create an actual universe
than simulate one (which seems unlikely, given that we're already
conceiving how to create universes before we've even conceived how
to simulate one brain). But even at Q=1012,
t
= a mere 60 years.
History
suggests that the rate of technological improvement is an
exponential function of some degree (even if just because population
increases exponentially; which it certainly could continue to do if
we admit for artificial intelligences being born, colonizing space,
etc.). The number of years do not significantly change even if the
degree of the exponent is lower; that's the nature of exponential
growth.
Under
even stringent requirements of how much more know-how is required to
construct a universe than simulate one, the time between
accomplishing the former and the latter is likely only on the order
of decades or low number of centuries. Given the likelihood of
self-destruction by a society that's attained the incredible powers
of t1 doesn't seem to be exponentially more likely to vanish between
then and t2, or t
years after t2, and perhaps for a "civilization's life
expectancy" afterward of more centuries or millennia, then the
ratio of Bostrom simulations to real universes created would be
small.
This
argues, then, that there is only a vanishingly small number of
universes that would be "simulated" in the sense of "not
being as real as they seem." Simplicity and Occam's razor
would further suggest that what we see is
what we get; that there may be simplifications in this universe vs.
that of our creators' universe, but that ours is indeed the physical
atoms & forces we perceive. Their's may, however, have elements
beyond our ken. (Like if one were to create a viably independently
thinking simulation in software: It would believe that the universe
it inhabits, and the laws thereof, are the laws of its universe.
And they would be.
If theirs lacked a concept of gravity, they simply wouldn't think of
it. Just as in Flatland, you can't miss what you have no concept
of[8].)
There
are, in fact, already known limits beyond which we cannot look: We
face the Heisenberg uncertainty principle in observing at the
particle scale, and we cannot observe the universe beyond what the
speed of light allows. We cannot observe forward in time faster than
the clock ticks, nor backward except along strict relativistic paths
or via fixed recordings (e.g. film or the imprecision of human
memory). The unit of simulation in our case, may simply be
the universe.
Likewise,
probabilistically, most created universes would be exactly as real
as they appear to be.
Whew.
The
author now sleeps easier, not having to worry whether there are
actually atoms in the earth's core or real stars out there our
progeny can reach.
What
does Bostrom's Equation prove then?
So far,
Bostrom's logic has not been disputed per se -- only the definition
of "simulated universe." Substituting "real but
created universes" for "simulation" in his argument
one arrives at a similar conclusion: That we may likely be living
in a constructed, rather than "original" universe.
This
formulation would give a sort of probabilistic argument for the
existence of "God," – or "a creator" to be
more specific – perhaps allowing Pascal to rest easy with odds
showing he should have won his wager. (Though the real question
remains what the nature
of this God is, their intent, whether we have a purpose in this
thing or if like in the Hitchhiker's Guide to
the Galaxy series, the earth is a giant
computer; or whether it's an experiment of the "see where it
goes" variety; or a more intent-directed purpose a la George R.
R. Martin's "Sandkings," with creatures in their universe
who are bred to war and worship. Not to mention it remains an open
question whether any of the above are answerable or are as inherent
and inscrutable as the Planck constant is to the nature of the
universe; and so on.)
However,
there are other possible interpretations, and there remains one
overlooked element in Bostrom's Equation.
What's
at the End of the Rainbow?
The
next question about Bostrom's line of thought is the assumption that
transhumans would pull the plug on an experiment nearing the
transhuman threshold itself. Bostrum assumes this – that each
simulation would get terminated (because the simulation completes
its purpose, or out of fear it would become a threat to its
creators, or what have you). If each universe is a real, true,
WYSIWYG universe, then transcension might well be welcomed,
not avoided. We might someday be welcomed as newborns. (Arguably
even ones then trying to transcend to their
next level. Either there's a plateau of advancement, where all
entities – indeed, universes
– are citizens of some sort, or else it really is turtles all
the way down...)
Alternatively,
even in a minimalist scenario of rather ordinary computers running
rather ordinary software simulations, simulated humans may not be so
different from "real" ones. We are already approaching a
juncture where our (perceived) biological bodies may meld with our
(perceived) electronic inventions (or other computational
inventions, such as quantum computing). If being transhuman means,
e.g., having software/hardware components to our existence, with
some of our memories and thought processes done via software, where
our physical bodies may ultimately become simply tools for
manipulating atoms (and thus our "selves" may lie outside
any specific body, but in a distributed fashion in a networked
"computer" [electronic, quantum, or whatnot]) – then
whether we are simulated or not right now
may be irrelevant if once we meld with extra-human components we
join the ranks of other transhumans who started us on the path. If
we conduct an experiment with a human egg and human sperm in a test
tube, we may well get a human baby: We don’t pull the plug
just because we got a baby. It thus seems unwise to conclude that
any transhuman Creators out there have an inescapable desire to pull
our plug.
Hope
for the Atheist
Now,
there is hope for the atheist, or in this case, the believers in a
universe not created for any purpose relating to humans. Bostrom's
Equation assumes humans
are the objects of simulation. More generically, if the universe is
a simulation, there are, let's call them "entities" that
are the object of the simulation or otherwise the purpose of
creating a given universe (e.g., perhaps some universes are created
for aesthetic reasons).
Thus it may be
somewhat arrogant to call the term N
in Bostrom's Equation "ancestor-simulations run by a posthuman
civilization": The simulation creators may not be running
ancestor simulations (but, perhaps, e.g. simulations of what happens
with various values for the curvature of a circle, or using
universes to generate heat to warm their plants, or bouncy balls for
their children, or whatnot) or they may not be "posthuman"
in the sense of "related to humans" at all, or, generally
their reason for creating the universe may have nothing to do with
humans in any way.
Clearly
Bostrom's fsim
function ("what are the odds I live in a simulation?") can
be stated alternatively as fsim
= Hsim
/ Htotal
for
Usim
= number of simulated universes created to study humans,
Utotal
= total number of universes with humans in them (Universes without
humans in them at any time are irrelevant.)
Hsim
= total number of humans living in all Usim
universes
Htotal
= total number of humans living in all Utotal
universes
In other
words, the odds of my being someone created as part of a study of
humans is the number of simulation-specific humans divided by the
number of all humans, anywhere.
Utotal
includes spontaneous generation of universes with humans in them and
universes created by any entity but not with the intent to study
humans, but in which humans came into being. Bostrom identifies the
formula for Hsim,
but what about Htotal?
Similarly, what fraction of Usim
are created by humans
to study humans, vs. created by others and in which humans simply
appear?
To
answer, consider the components of Utotal:
Utotal
= Ucreated
+ Unoncreated
where
Ucreated
= UCreated(byAnyEntity)ToStudyHumans
+ UCreatedByHumansNotToStudyHumans
+ UCreatedByNonhumansNotToStudyHumans
This
captures the variety of ways in which universes could conceivably
come into being, from spontaneously (as is seemingly widely assumed
about our own Big Bang birth) to created by assorted entities with
assorted goals. While of course we can't conjecture about the
ratios of human-like creators to more alien, or about the motives of
any such creators, it would be equally ill advised to assume that
the only kinds of universes are those created by humans for humans,
as Bostrom does.
Viewed
through Bostrom's Equation, this assumption would be viewed as
overly specific definitions of his terms. He defines fI
as the "fraction of posthuman civilizations that are interested
in running ancestor-simulations" then suggests that this should
not be low as it is against human nature. Yet the unexplored option
that may hold the greatest probability is that humans may exist in
universes for a variety of reasons other than for purposes of
ancestor-simulations. We may be frequently occurring side effects
(as dew happens when temperature and humidity mix), or part of a
standardized "kit universe" purchased by incomprehensible
entities, we may be decorative, or fulfill a desired minor symbiotic
(or even parasitical) function, or any number of reasons we can't
even comprehend.
While
Bostrom's mathematical expression may have inexorable logic about
which terms must go to zero or one, there is great leeway in the
interpretation of the meaning of each variable.
Conclusion
There
are three fundamental issues to be considered with Bostrom's
conjecture about the likelihood of our living in a simulated
universe. The first is the nature of "simulation," and how
closely it matches reality; it is here argued that it is more
probabilistically likely that among universes created for study,
"What You See Is What You Get" or "real"
universes would greatly outnumber imperfect simulations, thus we
each likely live in a universe that is, in fact, as real as it
seems.
The
second issue involves what would happen when an "ordinary"
human civilization achieves the technology to transcend to the level
of the creator of its own universe (if there is such an entity).
Bostrom tends toward the gloomy projection that the creating entity
would pull the plug; whereas it is here suggested as but one
alternative that we might be welcomed as a newly born transcendant
entity.
This is also a possible answer to the
Fermi paradox: What if advanced entities always evolve and leave this universe, hence they aren't coming to visit. Just like a caterpillar doesn't crawl around in the trees after it becomes a butterfly. Just a random thought.
Finally,
the underlying assumptions and definitions of the terms in Bostrom's
equation are analyzed to demonstrate that other meanings may have
been overlooked, and thus the conclusions drawn about the purpose of
human existence in any given universe (i.e. for purposes of
ancestor-simulation or not) are too limited in scope, and have
repercussions on his conclusion that we live in a simulated universe
for the purpose of studying our ancestors: It is entirely possible
human civilizations have arisen for many other reasons in universes,
thus it is premature to draw conclusions about the probabilities of
either our purpose or whether our universe is an imperfect
simulation.
As an
aside, another reassuring result is that the destruction of our
civilization may not be as imminent as Bostom suggests. (Remember
his formulation is that, more or less, we’re either in a
simulation or The End Is Near.) The End need not be so near.
Whatever
the reality, for the record, I’m glad to be alive and living
in what appears to be a real universe, and am quite optimistic for
our future!
References
[1] Nick Bostrom.
"Are You Living
In a Computer Simulation?" Philosophical Quarterly, Vol. 53,
No. 211 (2003).
[2] S. Blau, E.I. Guendelman
and Alan H. Guth, "The Dynamics of False Vacuum Bubbles"
Phys. Rev. D 35, 1747 (1985).
[3] K. Ghoroku, "Interacting
Universes and Their Quantum Birth from Nothing", Proceedings of
the Sixth Marcel Grossman Meeting, Kyoto (June 23-29 1991).
[4] Gurevich L, Mostepanenko V
Phys. Lett. A 35 201 (1971).
[5] M. Kaku
Hyperspace,
Anchor (1995).
[6] S. Hawking,
"Baby Universes, Children of Blackholes" in Black
Holes and Baby Universes and Other Essays,
Bantam Books (1993).
[7] Gordon E.
Moore. Cramming More
Components Onto Integrated Circuits.
Electronics, Vol. 38, No. 8 (April 19, 1965).
[8] Edwin A.
Abbot, Flatland
(1884).
[9] Vernor Vinge,
“Technological Singularity”, VISION-21 Symposium
sponsored by NASA Lewis Research Center and the Ohio Aerospace
Institute, March 30-31, 1993
(http://www.ugcs.caltech.edu/~phoenix/vinge/vinge-sing.html )